But just because when you search for a game on mobile you might also see some low-quality work does not diminish the quality of everything else that’s good in the store. Mobile is full of good games, many of them of smaller scale than games on other platforms, but still full of them. And there are the occasional PC games that release on mobile for cheaper, too. It’s just that everything is lumped into one store, and it’s easier to be exposed to some poor products. What’s ironic about PC being considered the superior gaming platform to mobile is that not only is it full of the same games that mobile is dismissed for, but Steam is gaining a foothold as hosting low-quality games as well. Since Steam Greenlight has become vastly easier for developers to release their games on, it means that shoddy work has appeared on the platform more often. It’s gotten to a point where one studio, Digital Homicide, tried suing users and one critic who spoke negatively of their work. To say that PC gaming is better than mobile gaming because of the quality of its games ignores that perhaps the first incarnation of mobile gaming was back in the days of shareware. Games distributed on floppy disks by small startup shops, and eventually compiled on compact disks, were often of wildly varying quality. Shareware was the mobile gaming of its day. We’re seeing this change now as independent developers are able to release games on consoles. The Xbox Indie Games portal on Xbox 360 was often known for its mediocre quality of games along with its hidden gems. PlayStation Mobile on PlayStation Vita had games that could be clunky and of poor quality. The worst-reviewed games on modern consoles are often from small developers. While it’s still not an open platform, consoles like the PS4 and Xbox One are far more open to independent developers — and as such, will get some low-quality games.