According to a Tweet from the app’s official account on Sunday, spatial audio is available for iOS users, with Android compatibility coming soon. Clubhouse said the addition of the feature will make it easier to tell who is talking in a room when you’re listening with headphones.  Clubhouse does note that you will not hear spatial audio when you’re on stage and that only audience members can hear spatial audio.  Spatial audio is a 360-degree sound format that can create a surround-sound effect, making it ideal for movies and immersive video games. And since Clubhouse is an audio-based app, it makes sense it would add spatial audio compatibility for listeners to immerse themselves in a conversation fully.  The audio feature is getting its time in the spotlight this year, especially after Apple announced it would add spatial and lossless audio to Apple Music subscribers. Apple said the Dolby Atmos spatial audio “enables artists to mix music, so the sound comes from all around and from above.” Spatial audio is much more compatible with more devices, and Apple said that by default, it would play Dolby Atmos tracks on AirPods and Beats headphones with the H1 or W1 chip, as well as the built-in speakers in the most recent versions of the iPhone, iPad, and Mac. Verizon also announced it would bring new spatial audio capabilities to more phones in July, starting with the Motorola One 5G UW Ace. Verizon’s version of spatial audio is called Adaptive Sound, which it promised would be compatible with music, videos, or games.